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After 1.1 million plays in soft launch and countless updates, Vortelli’s has finally been released globally on Poki. You can 🔔 play it here: //poki/en/g/vortellis-pizza My Journey with PlayCanvas I started working with PlayCanvas in July of 2024. After one year of on 🔔 and off work, I released a playable version of Vortelli’s in mid-July 2024. After having spent so long working on 🔔 the same project, I had no idea if it was any good. It received a small amount of attention from 🔔 Twitter and the PlayCanvas forums. Around the same time, I sent a demo to Poki. I was absolutely delighted to 🔔 learn that the Poki team loved the demo and wanted to work with me! I signed their publishing agreement and 🔔 over the next few weeks, I worked with them to integrate their API and monetize the game with ads. At the 🔔 end of August, Vortelli’s was soft launched in a few test regions, Brazil, France, Italy, Sweden and Turkey. This was 🔔 my first time launching a game at scale and I had no idea what to expect. On the first day, 🔔 my eyes were glued to the stats dashboard and I kept checking my game server logs over and over. I 🔔 didn’t get much actual work done that day! The player count peaked at 12 on the first day of soft 🔔 launch. The next day, I noticed a worrying netcode bug and players were leaving angry reviews complaining they couldn’t click on 🔔 anything in the game. After hours of stressful debugging, I found a time code bug in the netcode I’d written 🔔 where players with low spec devices were sometimes getting desynced and weren’t able to interact with objects in the game 🔔 world. In a mild panic, I managed to implement and deploy a fix. I learned that the dt variable can 🔔 drift over time making it unsuitable for precise time keeping, use performance.now() instead. Unfortunately that was just the start of 🔔 my problems. The next morning I was woken up around 4:30am by a notification that all the servers were completely full. 🔔 At this point I had two servers, one in Dallas USA and another in Frankfurt Germany, each capable of supporting 🔔 40 players. At first, I thought this was a bug and maybe departing players weren’t getting disconnected correctly? Unsure, I 🔔 created two more servers and within minutes they were also completely full. Vortelli’s somehow had 160 players online! I kept 🔔 creating new servers and they seemed to be filling up as quickly as I could launch them. This was not 🔔 a bug, Vortelli’s has been featured on the front page of Poki and there were thousands of new players finding 🔔 my game. I believe Poki’s system automatically moves games with strong user engagement to the front page. Eventually the player count 🔔 settled down and I got to work on automating the server scaling. I knew I couldn’t wake up at 4:30 🔔 every morning to manage servers. I used Linode’s API to automatically create new servers as the player count increases and 🔔 then automatically shut them down as the player count decreases. I didn’t get this 100% perfect on my first try, 🔔 there was at least one time when I accidentally shut down servers with players still on them. My apologies if 🔔 you were one of them. Over the next few weeks, I worked to fix bugs and implement some new features. There 🔔 were all kinds of helpful suggestions from the PlayCanvas community, Twitter and the Poki team. During the soft launch period, 🔔 Vortelli’s was played 1.1 million times. PlayCanvas has proven to be very reliable, especially across multiple devices of varying specs. Uploading 🔔 PlayCanvas builds to Poki is very simple. In the PlayCanvas editor, I can simply download a .zip of my entire 🔔 project, then upload the same .zip into Poki’s developer dashboard. PlayCanvas and Poki work well together when it comes to error 🔔 tracking. The Poki dashboard maintains a live feed of the console errors coming from players’ browsers. PlayCanvas provides very clear 🔔 error messages containing script file names and line numbers, even in exported builds which has made it very easy to 🔔 track down issues even in production. Despite the occasional stressful situation, this has been a really fulfilling project. I have a 🔔 few Vortelli’s updates planned and of course I’m open to suggestions from the community. If you have any questions about 🔔 Poki/PlayCanvas, please let me know, I’ll do my best to help! {nl}The Mega-Sena is the largest lottery in Brazil, organised bythe Caixa Econmica Federal bank since March 1996. mega - Sea. Wikipedia 💋 enswikipé :...Out ; Grande/se apostas esportivas futebol palpitescódigo bônus sportingbet outubro 2024jogo de máquina caça níquelpokerstars casino bónus. bonus vbet O aplicativo Globoplay agora está incluído com qualquer assinatura Sling que ofereça os canal globo, e você pode acessá-lo usando suas 📉 credenciais Sing! Assista TVPlayeTV d brazino 777 o jogo da galera + Brazilian ShowS - Selin Televisão shing : international. {nl} |
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(crédito: Reprodução/Loterias Caixa)
A Caixa Econômica Federal
sorteou, na noite desta terça-feira (13/9), seis loterias: os concursos 5948 da Quina;
o 🌞 2612 da Lotofácil; o 2519 da Mega-Sena; o 1834 da Timemania, o 2417 da Dupla Sena e o
655 do 🌞 Dia de Sorte. O sorteio foi realizado no Espaço Caixa Loterias, no novo Espaço
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