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Home video game console by Nintendo "WIIU" redirects here. For the industrial labor union, see Workers' International Industrial Union The Wii U🏧 ( ; WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii.[6] Released🏧 in late 2012,[7] it is the first eighth-generation video game console[8][9] and competed with Microsoft's Xbox One and Sony's PlayStation🏧 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U🏧 GamePad, which features an embedded touchscreen, a D-pad, analog sticks, and action buttons. The screen can be used either as🏧 a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii🏧 U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible🏧 with Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's🏧 Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social🏧 networking service which allowed users to share content in game-specific communities. Response to the Wii U was mixed. It was praised🏧 for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with Wii software and peripherals, and🏧 price. However, it was criticized for its user interface and functionality, and the GamePad's short battery life.[10][11] It had low🏧 sales, primarily credited to a weak lineup of launch games,[12] limited third-party support,[13] and poor marketing including the lack of🏧 distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii.[14] Production of the Wii🏧 U ended on January 31, 2024.[15] On March 3, 2024, Nintendo released its successor, the Nintendo Switch, which retained and🏧 refined concepts introduced with the Wii U.[16] History Development The system was first conceived in 2008[17] after Nintendo recognized several limitations and challenges🏧 with the Wii, such as the general public's perception that the system catered primarily to a casual audience.[18] With the🏧 Wii U, Nintendo wished to bring back core gamers.[19] Game designer Shigeru Miyamoto admitted that the lack of HD and🏧 limited network infrastructure for Wii also contributed to the system being regarded in a separate class to the PlayStation 3🏧 and Xbox 360, the Wii's competitors.[20] It was clear that a new console would have to be developed to accommodate🏧 significant structural changes, but ideas on which direction to take for the new console led to a lot of debate🏧 within the company, and the project started over from scratch on several occasions.[21] The concept of a touchscreen embedded within🏧 the controller was originally inspired by the blue light on the Wii disc slot that illuminates to indicate new messages.[22]🏧 Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar🏧 to the VMU for Sega's Dreamcast). Much later in development, this was expanded to a full screen that could display🏧 the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project.[22] Public🏧 rumors surrounding the console began to appear in 2008, with speculation of an upcoming revision of the Wii scheduled for🏧 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray drive.[23][24] However, Nintendo president🏧 Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an🏧 addition would be better suited for a successor.[25] Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified🏧 that the company is primarily focused on gameplay.[26] In October 2009, Miyamoto said that Nintendo had no concrete plans about🏧 its next console, but thought that the new system would continue to feature motion controls and also expected its interface🏧 to be "more compact" and cheaper.[27] Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the🏧 adoption rates of 3D televisions should increase to at least 30% first.[28] In 2010, Nintendo of America president Reggie Fils-Aimé🏧 commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and🏧 declared that a successor would not be launched in the near future.[29] After its E3 2010 presentation, Iwata revealed to the🏧 BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and🏧 cannot give users any more meaningful surprises with the technology".[30] Later, at an investor's meeting, he disclosed that Nintendo was🏧 "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it🏧 was "really important for [Nintendo's] business to positively surprise people."[31] Fils-Aimé also stated that Nintendo's next home console would likely🏧 not feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with.[32] In April 2011, an uncredited source indicated that🏧 Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation.[6] Café🏧 was claimed to be a high definition console, and to also have backward compatibility with Wii software.[34][35][36] Conflicting reports also🏧 surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchscreen and the ability to stream🏧 games from the console directly to the screen, while others reported that the controller would be similar to the GameCube🏧 controller and feature dual analog sticks, shoulder buttons, and triggers.[37][38][39][40] Announcement The Wii U GamePad prototype originally shown at E3 2011, referred🏧 to as the "New Controller" at the time On April 25, 2011, Nintendo released an official statement announcing a system to🏧 succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011.[41] Speaking🏧 at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems."[42] He also confirmed🏧 that the device would not launch in fiscal year 2012, meaning that it would release after April 2012.[43] In early🏧 June, Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen🏧 that would give tablet-like controls to games, as well as a rechargeable battery and camera.[44] Project Café was officially unveiled🏧 as the Wii U during Nintendo's press conference at E3 2011 by Nintendo of America president Reggie Fils-Aimé; he explained🏧 that the Wii U would be "a system we will all enjoy together, but also one that's tailor-made for you".[45]🏧 The rumored tablet controller was also shown at this time. No first-party games for the Wii U were announced during🏧 the presentation, but several major third-party studios announced games for Wii U in a pre-recorded video, the possibility of a🏧 new Super Smash Bros. game was teased, and Electronic Arts' then-CEO John Riccitiello appeared on-stage to discuss the company's prospective🏧 plans for products on the Wii U. Prototype hardware and a series of tech demos were available to attendees, showcasing🏧 gameplay concepts and the technological capabilities of the console—including a The Legend of Zelda-themed graphics demo, and New Super Mario🏧 Bros. Mii.[46][47][48] In the two days following the unveiling of the Wii U, Nintendo's stock fell nearly 10% to levels not🏧 seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller🏧 would be less affordable and less innovative than the original Wii Remote.[49] When asked about whether or not the Wii🏧 U was going to support stereographic 3D via 3D televisions, Iwata stated that it was "not the area we are🏧 focusing on."[50] On January 26, 2012, Iwata announced that the Wii U would be launched by the end of the🏧 2012 shopping season in all major regions and that its final specifications would be revealed at E3 2012.[51] He also🏧 stated that the console would feature a unified online system known as Nintendo Network, which would feature user account support🏧 as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on🏧 content, as well as online distribution of applications and video games.[52] Iwata mentioned that the Wii U GamePad would support🏧 NFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow for microtransactions to🏧 take place wirelessly using credit cards with NFC support.[51] On September 13, 2012, Nintendo announced that the Wii U would launch🏧 in Japan on December 8, 2012.[53] Later that day, Nintendo announced that the North American launch date would be November🏧 18, 2012.[54] Nintendo of Europe and Nintendo Australia also announced that the Wii U would be released in both regions🏧 on November 30, 2012. In an interview with GameSpot the next day, Nintendo of America's Senior Product Marketing Manager Bill🏧 Trinen admitted that Nintendo's pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to🏧 the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of🏧 an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the🏧 Wii U console and GamePad.[55] Release The Wii U was originally released in two bundles: the Basic bundle and the Deluxe (U.S.)🏧 / Premium (WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a white Wii🏧 U GamePad, stylus and an HDMI cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii U with🏧 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds a Nintendo Network Premium subscription, the🏧 Nintendo Land game (except Japan), as well as stands for the console and controller and the Sensor Bar (except Japan).[56][57]🏧 The Wii U launched in North America priced at US$299.99 for the Basic Set and US$349.99 for the Deluxe Set.🏧 The system launched in Europe, Australia and South Africa, with European pricing set by retailers.[58][59] The system launched in Japan🏧 priced at ¥26,250 for the Basic Set and ¥31,500 for the Premium Set. Post-release On July 13, 2013, Nintendo released a white🏧 version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii🏧 Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25,🏧 the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled🏧 with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be🏧 recharged.[60] On August 28, 2013, Nintendo announced that the Deluxe (U.S.) / Premium (WW) 32 GB model would drop in🏧 price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013.[61] In Europe, Nintendo🏧 did not confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the🏧 company reduced the wholesale price of the system to retailers.[62] Coinciding with the system's price cut, Nintendo released a limited🏧 edition The Legend of Zelda: The Wind Waker HD Wii U Deluxe Set bundle. The bundle included a black Wii🏧 U console with 32 GB of storage, a black Wii U GamePad decorated with a golden Triforce and other thematic🏧 symbols, a download code for the game and, in North America, a digital copy of The Legend of Zelda: Hyrule🏧 Historia, a collector's book about The Legend of Zelda series.[62][63] In Europe, Nintendo also released a limited edition Lego City🏧 Undercover Wii U Premium Pack bundle. Both European bundles featured a 7-day trial of the Wii Karaoke U service.[62] Nintendo🏧 did not cut the price of the Wii U in Australia or New Zealand nor did it release any of🏧 the previous bundles in the regions.[64][65] On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan,🏧 called the Family Set. The first included either a black or white Wii U console with 32 GB of storage,🏧 a black or white Wii U GamePad, New Super Mario Bros. U and Wii Party U preloaded, a black or🏧 white Wii Remote, a Wii Sensor Bar, and a 30-day trial of the Wii Karaoke U service. The second bundle🏧 included all of the previous one's contents, additionally preloaded with Wii Fit U and including Nintendo's official Fit Meter pedometer🏧 (with the Wii Balance Board available separately).[66] On November 1, 2013, Nintendo released a Mario & Luigi Deluxe Set in🏧 North America with the intention of replacing the original Wii U Deluxe Set, which included a copy of Nintendo Land.🏧 The Mario & Luigi bundle contains both New Super Mario Bros. U and New Super Luigi U packaged as a🏧 "2 in 1" disc alongside a black Wii U console with 32 GB of storage and black Wii U GamePad🏧 controller.[67] The bundle was later released in Europe on November 8.[68] On November 14, Nintendo released a Just Dance 2014🏧 Basic Pack bundle in Australia and New Zealand. It contains a white Wii U console with 8 GB of storage,🏧 a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both Ubisoft's Just🏧 Dance 2014 and Nintendo Land.[69] The bundle was later released in Europe on November 22.[68] On November 15, Nintendo released🏧 a Wii Party U Wii U Basic Pack bundle in Europe. It features a white Wii U console with 8🏧 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of🏧 both Wii Party U and Nintendo Land.[68] On November 15, Nintendo also released a Skylanders: Swap Force Wii U Basic🏧 Set bundle in North America. It contains white Wii U with 8 GB of storage, Activision's Skylanders Swap Force game,🏧 a Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a Nintendo Land game🏧 disc.[70] The bundle was released in Australia and New Zealand on November 21.[69] On November 26, 2013, the Wii U was🏧 released in Brazil. However, the system is only available in the black Deluxe Set in the region.[71] On January 10,🏧 2024, Nintendo announced that it would cease selling consoles and games in Brazil due to the high cost of doing🏧 business in the country.[72] On May 30, 2014, Nintendo released a Mario Kart 8 Deluxe (U.S.) / Premium (WW) Set🏧 bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black🏧 Wii U GamePad, a copy of Mario Kart 8, a Sensor Bar, and special edition red Wii Wheel (North America🏧 only). Additionally, registering the game on Club Nintendo before July 31, 2014, presents the buyer a free Wii U game🏧 from a selection of four in North America and ten in Europe.[73][74] The bundle was released in Australia and New🏧 Zealand on May 31.[75] Discontinuation In June 2024, the basic Wii U was discontinued in Japan, and replaced by a 32 GB🏧 "Premium" set that includes white hardware and a Wii Remote Plus.[76][77] Nintendo had planned to diminish production of the Wii U🏧 ahead of the release of the Nintendo Switch. Nintendo formally announced the end of its production on January 31, 2024.[78][79] The🏧 ability to purchase content through the Nintendo eShop was discontinued on March 27, 2024.[80] Online functionality will be discontinued by March🏧 31, 2024.[81] Hardware Console The black Wii U console, with 32 GB of internal storage The Wii U uses a custom multi-chip module (MCM)🏧 developed by AMD, IBM and Renesas in co-operation with Nintendo IRD and Nintendo Technology Development. The MCM combines an "Espresso"🏧 central processing unit (CPU) and a "Latte" graphics chip (GPU), as well as a SEEPROM memory chip.[82][83] The Espresso CPU,🏧 designed by IBM, consists of a PowerPC 750-based tri-core processor with 3 MB of shared L2 cache memory and clocked🏧 at approximately 1.24 GHz.[84][85][a] Despite being based on the PowerPC 750, the Espresso also shares some architectural concepts with the🏧 POWER7 architecture, such as the use of eDRAM cache and being manufactured at a 45 nm node.[86][87][b] The Latte graphics🏧 chip contains both a "GX2" GPGPU, which runs Wii U applications, and a "GX" GPU, which enables backward compatibility with🏧 Wii games. The GX2, designed by AMD, is based on the Radeon R600/R700 architecture and is clocked at approximately 550🏧 MHz.[83][85][a] It contains 32 MB of eDRAM cache memory, which can also act as L3 cache for the CPU.[a] The🏧 GX, originally designed by ArtX, contains a 1 MB and a 2 MB bank of eSRAM cache memory.[83] The Latte🏧 chip also includes a secondary custom ARM9 processor with 96 KB of SRAM memory that handles system tasks in the🏧 background during gameplay or while the system is in sleep mode, and dedicated hardware audio DSP module.[83]The console contains 2🏧 GB of DDR3 system memory consisting of four 512 MB DRAM chips with a maximum bandwidth of 12.8 GB/s. This🏧 is 20 times the amount found in the Wii.[88] Of this, 1 GB is reserved for the operating system and🏧 is unavailable to games. The memory architecture allows the CPU and GPU to access both the main DDR3 memory pool🏧 and the eDRAM cache memory pool on the GPU, removing the need for separate, dedicated memory pools.[89] The console includes🏧 either an 8 GB (Basic) or 32 GB (Deluxe (NA) / Premium (WW) ) internal eMMC flash memory, expandable via🏧 SD memory cards up to 32 GB and USB external hard disk drives up to 2 TB.[90][91] The Nintendo Wii🏧 U can also use DVD-RAM for extended storage over USB.[92][93] The Wii U features 802.11 b/g /n wireless network connectivity and🏧 support for Fast Ethernet with an accessory, Bluetooth 4.0, a total of four USB 2.0 ports, and an SD/SDHC memory🏧 card slot.[4][94] An additional power port is also included to power the Wii Sensor Bar, an auxiliary infrared emitter used🏧 by Wii Remote peripherals for motion tracking. Video output options include 1080p, 1080i, 720p, 576i, 480p and 480i, through HDMI🏧 1.4 and component video (YP B P R , D-Terminal and RGB SCART) or 576i, 480i anamorphic widescreen through composite🏧 video (S-Video, SCART and D-Terminal) . Audio output options include six-channel 5.1 linear PCM surround sound and analog stereo. The🏧 console also supports stereoscopic (3D) Controllers An illustration of the Wii U GamePad (White) The Wii U GamePad is the🏧 console's primary controller: its main feature is a built-in 6.2 inch (15.7 cm) resistive touchscreen, which can be used as🏧 a companion to games being played on a television, or as a means of playing games on the GamePad itself🏧 without a television. The GamePad is designed to enable a concept referred to by Nintendo as "asymmetric gaming": in multiplayer🏧 games, a player using the GamePad may have a different gameplay objective and experience than other players.[95][96] The GamePad's display contents🏧 are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad.[97] The GamePad also supports near🏧 field communications;[98] cards and specially-designed figurines, such as Nintendo's Amiibo line, can be used with the GamePad to interact with🏧 games. In Japan, it can also be used for contactless payments from eShop with Suica cards.[99][100][101][102] The Wii U Pro Controller,🏧 a more conventional controller compared to the Gamepad A new Wii U Pro Controller was released alongside the Wii U. The🏧 Wii U Pro Controller is an updated version of the Wii's Classic Controller that is designed to appeal to "hardcore"🏧 players, with a more traditional gamepad design that resembles those used by the PlayStation and Xbox lines (and in particular,🏧 the Xbox 360's controller), and a claimed 80-hour battery life.[103][104][105][106][107] The Wii U Pro Controller is compatible with supported Wii🏧 U games, but is not supported by Wii games.[108] The Wii U is compatible with existing Wii Remote and Wii Remote🏧 Plus controllers, along with their Nunchuk and Classic Controller attachments. A combination of up to four Wii Remotes or Pro🏧 Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii🏧 Sensor Bar in order to use Wii Remotes with the system, though some aspects, such as Off-TV Play and the🏧 Wii Mode, allow the Wii U GamePad to detect Wii Remotes.[109][110] The Wii U does not support GameCube controllers –🏧 while a USB adapter accessory allows GameCube controllers to be used on the console in Super Smash Bros. for Wii🏧 U, it is not compatible with any other software.[111][112] Software The Wii U's main menu has two main components: by default, the🏧 GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays🏧 a lobby (WaraWara Plaza) populated by other users' Miis. The two displays can be switched between the television screen and🏧 GamePad.[113][114][115] Pressing the controller's "Home" button suspends the current game or app and opens the Home Menu: it shows basic information🏧 (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the Nintendo🏧 eShop, Miiverse, download manager, a web browser,[116] and the user's friends list. To play Wii games, the user must enter🏧 "Wii Mode", a legacy mode that emulates the Wii's system software and Wii Menu interface. Initially, Wii Mode could only🏧 be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either🏧 way, Wii controllers must be used.[117] Online services The Wii U uses the Nintendo Network platform for online services (replacing the friend🏧 code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, video chat using🏧 the GamePad's camera and the Wii U Chat service, and other services.[118] Up to twelve accounts can be created per🏧 console.[119] A social networking service known as Miiverse is integrated into the Wii U's system software; it allows players to interact🏧 and share content in game-specific communities using their Mii as an avatar. Miiverse allows users to share accomplishments, screenshots, drawings🏧 and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear🏧 within their content (such as in Splatoon, where drawn posts can appear as graffiti on walls in its settings).[113][114][120] Miiverse🏧 is moderated through software filtering as well as a human resource team in order to ensure that the content shared🏧 by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated that🏧 comments posted could take up to 30 minutes to appear on Miiverse.[121] Multimedia integration The Wii U supported online video services through🏧 apps, such as Amazon Video, Crunchyroll, Hulu, Netflix, and YouTube.[122][123] The Wii U does not support playback of DVDs or🏧 Blu-rays; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact🏧 that such functionality would be redundant to DVD and Blu-ray players that users may already own.[124] The Nintendo TVii service allowed🏧 program listings from a user's television provider to be aggregated with online video on demand services into an electronic program🏧 guide with recommendations and search functionality, and the ability to use the GamePad's infrared functionality to tune a set-top box🏧 to a particular program. The app also provided integration with IMDb, Rotten Tomatoes, and Wikipedia to provide additional information, and🏧 social connectivity through Facebook, Twitter, or Miiverse.[125][126] TVii was made available with the Wii U's release in Japan on December🏧 8, 2012,[127] and in North America on December 20, 2012.[128] Following delays, a European launch was cancelled.[129][130] TVii was discontinued in🏧 North America on August 11, 2024[122] and was discontinued in Japan on November 8, 2024.[131][132] The Netflix app was discontinued🏧 on July 1, 2024.[133] The YouTube app was delisted from the Nintendo eShop on April 27, 2024, and discontinued on🏧 October 27, 2024.[134] Wii Street U was an app that used Google Maps and released as a digital download on the🏧 Nintendo eShop. The software allows players to use Google Street View as using the Wii U Gamepad.[135][136][137] Upon initial release,🏧 the software was available for free until October 31, 2013,[138] and the software was ended altogether on January 29, 2024,🏧 when it was announced that service for Wii Street U would be discontinued effectively on March 31, 2024.[139][140][141] Wii Street U🏧 was announced in 2013 as part of Nintendo's Nintendo Web Framework, and is one of the first applications to use🏧 it.[142] Games Wii U games can be downloaded digitally through Nintendo eShop, or at retail on physical media. Retail copies of Wii🏧 U games are distributed on Wii U Optical Disc, a proprietary high-density optical disc format co-developed with Panasonic. The format🏧 is similar in design and specifications to a Blu-ray, with a capacity of 25 GB per layer, but the discs🏧 themselves have a soft, rounded rim.[143][144][145] Unlike previous Nintendo consoles, game manuals are only available digitally. The console is region🏧 locked; software purchased in a region can be only played on that region's hardware. New games in Nintendo's flagship franchises🏧 (including Super Mario, Donkey Kong and The Legend of Zelda), as well as several Wii series games (including Wii Sports🏧 Club, Wii Fit U and Wii Party U) have been released, in addition to many original games and third-party-developed games.🏧 Nintendo has received third-party support from companies such as Ubisoft, Sega, Warner Bros. Interactive Entertainment, Activision Blizzard, and Capcom, and🏧 various independent developers such as Two Tribes. As of late July 2024, there have been 39 first-party and 118 third-party🏧 Wii U games physically released in the United States; both figures are the lowest for any Nintendo console.[146] A total of🏧 103.53 million Wii U games have been sold worldwide since September 30, 2024 ,[3] with ten games surpassing the million-unit🏧 mark. The highest selling game is Mario Kart 8 at 8.46 million units, followed by Super Mario 3D World at🏧 5.88 million units, and New Super Mario Bros. U at 5.82 million units.[5] Super Smash Bros. for Wii U was🏧 the fastest selling Wii U game as of November 25, 2014 .[147] Launch games The Wii U was launched with 29 games🏧 in North America,[148] 26 games in Europe, 25 games in Australia, and 11 games in Japan. Some download-only games were🏧 also available on launch day for the Wii U via Nintendo eShop. An additional 30 games were announced for release🏧 during the system's launch window, which included the three months after the system's launch date. Key: NA North America North America EU Europe Europe🏧 JP Japan Japan AUS Australasia Virtual Console In January 2013, Nintendo announced that NES and Super NES games would be made available for🏧 the Virtual Console service on the Wii U in April 2013 and would include the option to use Off-TV Play🏧 on the GamePad.[149] On March 26, 2014, Game Boy Advance games were confirmed and started to appear on the eShop🏧 the following month.[150] Nintendo 64 and Nintendo DS games were added in April 2024.[151][152] Backward compatibility The Wii U is compatible with🏧 all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It🏧 is possible to migrate most downloaded software and save files from a Wii to a Wii U.[91] Although Wii games🏧 can be displayed on the GamePad's screen, they can only be controlled using a Wii controller, and not the GamePad's🏧 controller.[117][153] The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that🏧 enables GameCube hardware and GameCube controller support.[154] A USB GameCube controller adapter with four ports was released exclusively for use🏧 with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.[111][112] The Nintendo Web🏧 Framework, unveiled in 2013, is a toolset that uses modern web technology (WebKit, HTML5, and JavaScript) to simplify the process🏧 of porting games to the Wii U's GamePad and TV. It was designed to make web-based games easier to port🏧 to the system than it would to code specifically for the Wii U.[155] Nintendo also released a custom Unity package🏧 to allow game developers to quickly make games on Unity for the Wii U.[156] These tools are no longer available🏧 on the Nintendo Developer Portal, however users who have these tools downloaded are still able to use them. Reception John Teti of🏧 The A.V. Club's Gameological Society considers the Wii U a compelling video game system which lacks focus, citing Nintendo Land🏧 as "ideas act[ing] in service of the technology".[157] Ben Gilbert of Engadget states that Nintendo delivers on its promise of🏧 releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling🏧 Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based🏧 media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment🏧 of the console with online components such as Nintendo TVii missing at launch.[158] Similarly, TechRadar praised the system's GamePad functionality🏧 and HD graphics, but criticized the limited battery power on the GamePad, and the insufficient number of top-tier launch games.[159]🏧 Some industry figures do not consider the Wii U to be an eighth-generation console,[160] with many citing the hardware's processing🏧 speed.[161][162] However, Fils-Aimé has noted that similar comments were made in 2006 when the Wii first launched.[163] Following the launch🏧 of other eighth-generation consoles, the PlayStation 4 and Xbox One, in November 2013, some critics suggested that the Wii U🏧 would continue to struggle as it lacked the third-party support of its rivals.[164][165] In a December 2013 article, Chris Suellentrop🏧 of The New York Times argued that the Wii U was the only new console with a video game worth🏧 playing—Super Mario 3D World—which he described as being "the best Mario game in years". Despite the praise, he noted that🏧 "one great game won't save a console", and although other games exist on the Wii U, he admitted that its🏧 original lineup "was still pretty thin".[166] Time writer Matt Peckham said that the Wii U was the system of choice🏧 to pick up during that Christmas season, praising the console's game lineup, affordable price, Off-TV Play, the absence of subscription🏧 fees for its online services, backward compatibility and media features. However, he noted that the system still needs a price🏧 cut and an improved first and third-party software lineup.[167] CNET also noted that the Wii U had a better lineup🏧 of games and lower price in comparison to its competitors, mainly due to its one-year head start.[168] Sales By December 2024, Nintendo🏧 reported life-time sales of 13.56 million Wii U console units and by September 2024 103.53 million software units worldwide.[3] Launch During its🏧 first week of release in the United States, Nintendo sold its entire allotment of over 400,000 units[186] and sold a🏧 total of 425,000 units for the month of November, according to the NPD Group.[187] It also sold over 40,000 consoles🏧 in the UK in its first weekend.[188] In Japan, over 600,000 Wii U units were sold during December 2012.[189] Nearly🏧 890,000 Wii U units were sold in the United States after 41 days on the market.[190] From the Wii U's🏧 launch till December 31, 2012, Nintendo reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide.[172]In🏧 January 2013, Nintendo sold 57,000 Wii U units in the US.[191] By comparison, the original Wii sold 435,000 in January🏧 2007, also two months after launch.[192] Initial sales numbers in the U.S. and other territories were lower than expected, resulting🏧 in Nintendo cutting sales projections for fiscal year 2013 by 17%, from 5.5 million to 4 million;[193] the system actually🏧 ended up selling 3.5 million units.[194] During the first quarter of 2013, Nintendo reported that 390,000 consoles and 1.73 million🏧 software units were shipped worldwide.[170] From March to June 2013, the system sold approximately 160,000 units, which was down 51%🏧 from the three months prior.[195] During the second quarter of 2013, Nintendo reported that 160,000 consoles and 1.03 million software🏧 units were shipped worldwide.[171] Loss of support In May 2013, Electronic Arts announced that it was reducing support for the Wii U🏧 and had no games in development for it,[196] but then partially reconsidered this decision a few days later, with EA's🏧 CFO announcing that "We are building titles for the Nintendo console, but not anywhere near as many as we are🏧 for PlayStation or Xbox".[197] At E3 2013, Ubisoft revealed that it was not going to make any more exclusives for🏧 the Wii U until sales of the console improved,[198] though it stated shortly thereafter that it was still a "big🏧 supporter" of the Wii U, and planned to release as many Wii U games in 2013 as it did in🏧 2012.[199] In July 2013, Bethesda Softworks announced that it had no games in development for the Wii U, with Bethesda🏧 VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we🏧 think it aligns with that console, and how the hardware aligns with the other stuff we are making".[200] This explanation🏧 was later refined to being largely due to the hardware.[201] Contrarily, Activision has stated that it will "do everything they🏧 can" to support the system.[202] At the end of July 2013, Asda, the second-largest supermarket chain in the UK, confirmed🏧 that it had no plans to stock the Wii U, but would still stock games "on a title by title🏧 merit basis".[203] Despite this, many specialist retailers continued to emphasize their support, with Game CEO Martyn Gibbs saying "We fully🏧 support all Nintendo products, including Wii U."[204] Price cut and first-party games Following the system'sR$50 price cut and the release of The🏧 Legend of Zelda: The Wind Waker HD on September 20, 2013, Wii U sales in North America saw a 200%🏧 rise over August.[205] From July to September 2013, the system sold approximately 300,000 units, which was up 87% from the🏧 three months prior. Despite only having sold 460,000 consoles since April, Nintendo maintained its 9 million Wii U sales forecast🏧 for the fiscal year through March 2014. Wii U software showed improvement in the Q2 period, reaching 5.27 million units,🏧 a 400% jump on the previous quarter. Nintendo credited the software growth to key first-party releases like Pikmin 3 and🏧 The Legend of Zelda: The Wind Waker HD.[206] During the third quarter of 2013, Nintendo reported that 300,000 consoles and🏧 5.27 million software units were shipped worldwide.[172] In October 2013, online retailer Play announced that its Wii U sales saw🏧 a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the🏧 PlayStation 4 and Xbox One, among children during the holiday season.[207] Following the release of Wii Party U on October🏧 31 in Japan, weekly Wii U sales spiked to 38,802 units sold.[208] On November 29, 2013, Nintendo of France deputy🏧 general manager Philippe Lavoué announced that the Wii U had sold approximately 175,000 units in France since launch.[209] During the🏧 first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold.[210]🏧 After one year in the market, the Wii U had sold approximately 150,000 units in the United Kingdom.[211] According to🏧 the NPD Group, Wii U sales in November increased by 340% over sales in October in North America, selling approximately🏧 220,700 units sold in that month.[212] According to several publications, including NPD Group, December 2013 was the best-selling Wii U🏧 month in the US since its launch, selling around 481,000 units.[213] Independent estimates put the number of Wii U consoles🏧 sold by the end of 2013 between 4.5 and 5.2 million.[214] During the fourth quarter of 2013, Nintendo reported that🏧 1.95 million consoles and 9.96 million software units were shipped worldwide.[173] In January 2014, citing lower-than-expected sales during the 2013 holiday🏧 season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to🏧 2.8 million.[215] In light of this announcement, the Wii U's long-term viability had been called into question.[216] In February 2014,🏧 Nintendo revealed that the Wii U had improved about 180% in year-over-year sales in the United States due to the🏧 launch of Donkey Kong Country: Tropical Freeze, which sold 130,000 copies.[217] By February 26, Wii U sales had surpassed those🏧 of the Xbox 360 in Japan.[218] In March 2014, Nintendo sold just over 70,000 Wii U units, tracking it down🏧 50% less than the GameCube and 90% less than the Wii during equivalent time periods.[219] During the month, total worldwide🏧 sales of the PlayStation 4 surpassed those of the Wii U.[220] During the first quarter of 2014, Nintendo reported that🏧 310,000 consoles and 2.91 million software units were shipped worldwide.[174] During an annual investors' meeting, Satoru Iwata revealed Nintendo's projection🏧 of 3.6 million Wii U unit sales during the fiscal year ending March 2024 (March 2024).[221] On May 22, 2014,🏧 Nintendo France announced that sales were 50% higher compared to the last year.[222] With Mario Kart 8 being Nintendo's biggest🏧 game launch,[223] Wii U console sales reportedly increased by 666% in the United Kingdom, with the Mario Kart 8 console🏧 bundle representing 82% of the region's Wii U console sales for the week.[224] NPD Group reported that in the United🏧 States, when comparing the month of June 2013 to the same month in 2014, Wii U software sales were up🏧 373% and console sales were up 233%.[225] The record would be surpassed in November 2014 by Super Smash Bros. for Wii🏧 U, which sold 490,000 copies in the United States during its first three days of availability.[147] According to Nintendo of🏧 America, December 2014 was Wii U's biggest month in terms of sales in the United States. Hardware sales increased 29%,🏧 and software sales increased 75% in comparison to December 2013.[226] In July 2024, Nintendo announced that as of the end of🏧 fiscal third quarter 2024, and nearly three years following its launch, it had shipped over ten million Wii U units🏧 worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014,🏧 with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4 and Xbox One had each yielded🏧 sales of ten million units after approximately one year from their respective launches.[227] Legacy The future of the Wii U was left🏧 unclear with Nintendo's announcement of a new console platform codenamed NX, which was scheduled to be launched worldwide in March🏧 2024. Nintendo stated that NX would have a "brand-new concept", and not be a direct successor to the Wii U🏧 or 3DS product lines; in an interview with the Asahi Shimbun, company president Tatsumi Kimishima reiterated this position and stated🏧 that while he thinks that the Wii U business would "slow" after the release of NX, he felt that the🏧 console would "have a larger impact than the Wii U".[228] The announcement that The Legend of Zelda: Breath of the🏧 Wild was in development for both Wii U and NX further supported Nintendo's view of the console as being a🏧 new product line, rather than a replacement for its existing hardware.[229][230][231][232] In a shareholders report in July 2024, Kimishima and🏧 Miyamoto stated that they had expected the Wii U to sell one hundred million units, comparable to the success of🏧 the Wii, but with only thirteen million units sold worldwide, they would now need to rely on NX to make🏧 up for losses on Wii U sales.[233] The new platform, now known as the Nintendo Switch, was officially announced on October🏧 20, 2024; it is a tablet-like hybrid video game console with detachable controllers, and the ability to be placed in🏧 a docking station with an output to allow games to be played on a television. Although it is a hybrid🏧 device capable of being used as both a portable and home console, Nintendo officially positioned the platform as "a home🏧 gaming system first and foremost". Following the unveiling, a Nintendo spokesperson confirmed that the company would slow production of Wii🏧 U hardware, stating that "as we prepare for the launch of Nintendo Switch in March of 2024, Nintendo will ship🏧 800,000 Wii U hardware units to the global market for this fiscal year."[234][235] In mid-November 2024, Nintendo announced that Japanese🏧 production of the Wii U would be ending "in the near future", and that shipments to the North American market🏧 for the year had already been sent out.[236] In an interview with Time Magazine in January 2024, Reggie Fils-Aimé commented that🏧 the system was "a necessary step, in order to get to Nintendo Switch." Fils-Aimé also compared the system to the🏧 GameCube, claiming that the Wii U will be remembered fondly despite its relatively poor sales.[237] Fils-Aimé stated that the commercial🏧 failure of the Wii U, specifically the lack of clarity of the Wii U GamePad's function, and the lack of🏧 support from third-party publishers to build out its software library, led to how they changed the marketing and promotion for🏧 the Switch. He said the Switch's promotion was developed "to make it crystal clear what the proposition is" for the🏧 systems, and that they had "strong support" from large and small software developers and publishers to support the new console.[238] In🏧 mid-January 2024, Fils-Aimé told Polygon that Breath of the Wild, which would ship at launch with the Switch in March🏧 2024, would be Nintendo's final first-party game for the Wii U.[239] Nintendo formally announced that production of the Wii U🏧 had ended worldwide on January 31, 2024.[15] Despite this, the console had third party releases until 2024.[240] Most of the🏧 Wii U's popular exclusive games have been re-released on the Nintendo Switch.[241][242] Notes a b c Neither Nintendo, IBM nor AMD has🏧 revealed detailed specifications, such as the number of cores, clock rate , or cache sizes. ^ [87] Official reports made🏧 by IBM only confirm that the chip contains "a lot" of eDRAM and "the same processor technology found in Watson🏧 ". {nl}1. Dawn of the Dead (1978) Night of the Living Dead changed cinema forever but💸 Romero's first sequel Dawn of the Dead is the better film, by a severed nose. As the zombie apocalypse gathers💸 pace, four mismatched middle-class survivors hole up in a giant out-of-town shopping mall to wait it out.
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