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It is the first installment in the Call of Duty franchise,[3] released on October 29, 2003, for Microsoft Windows. π The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech π 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty π showcases multiple viewpoints staged in the American, British, and Soviet theaters of World War II. The game introduced a new take π on AI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a π greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much π of Infinity Ward's development team consisted of members who helped develop Medal of Honor: Allied Assault. The game received critical π acclaim and won several Game of the Year awards from reviewers. In September 2004, an expansion pack called Call of Duty: π United Offensive, which was produced by Activision and developed by Gray Matter Studios and Pi Studios, was released. At the π same time the N-Gage Version got an Arena Pack with 3 new Levels.[4] An enhanced port of Call of Duty π for the PlayStation 3 and Xbox 360, titled Call of Duty: Classic, developed by Aspyr, was released worldwide in November π 2009 with the release of Call of Duty: Modern Warfare 2, being available via redemption codes included with the "Hardened" π and "Prestige" editions of the game.[5] Gameplay [ edit ] In-game screenshot of Call of Duty on PC As a first-person shooter, Call π of Duty places the player in control of an infantry soldier who makes use of various authentic World War II π firearms in combat. Each mission features a series of objectives that are marked on the heads-up display's compass; the player π must complete all objectives to advance to the next mission. The player can save and load at any time, rather π than the checkpoint system utilized in later Call of Duty games. The player has two primary weapon slots, a handgun slot, π and can carry up to ten grenades. Weapons may be exchanged with those found on the battlefield dropped by dead π soldiers. Unlike later Call of Duty games, the first allows the player to toggle between different firing modes (single shot π or automatic fire). Call of Duty was one of the early first-person shooters to feature iron sights in game play; π by pressing the corresponding key the player aims down the gun's actual sights for increased accuracy. In addition to weapons π carried by the player, mounted machine guns and other fixed weapon emplacements are controllable by the player. The game uses a π standard health points system, with a limited amount of health reflected by a health bar. Medkits scattered throughout the levels π or dropped by some foes are used to restore health when the player is injured. Call of Duty also featured "shellshock" π (not to be confused with the psychological condition of the same name): when there is an explosion near the player, π he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and also results in the player slowing down, unable π to sprint. As the focus of the game is on simulation of the actual battlefield, the gameplay differed from many single-player π shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist the π player in defeating enemy soldiers and advancing; however, the player is given charge of completing certain objectives. The game places π heavy emphasis on usage of cover, suppressive fire, and grenades. AI-controlled soldiers will take cover behind walls, barricades, and other π obstacles when available. Campaign [ edit ] American campaign [ edit ] The American campaign begins in August 1942 with Private Martin, a π newly enlisted member of the 506th Parachute Infantry Regiment, completing basic training at Camp Toccoa. In June 1944, Martin establishes π a landing zone for soldiers participating in Operation Overlord. The paratroopers are scattered, leaving Martin in a mixed unit formed π from various companies led by his CO Cpt. Foley, who seize a nearby town from Germans. Martin and his unit π are sent to force the remaining Germans from Sainte-MΓ¨re-Γglise and disable several Flakpanzers (anti-aircraft tanks) as D-Day begins. Martin's unit π destroys German artillery positions attacking the landing force at Utah Beach. Afterwards, Martin learns that his unit has been assigned π to participate in an attack on a Bavarian manor to rescue two British officers, Captain Price and Major Ingram. He π learns from Price that Ingram had already been moved to a more secure POW camp for interrogation; Martin and Price π infiltrate the camp and rescue Ingram. Martin's unit later takes part in the Battle of the Bulge, successfully securing top-secret π documents and stopping an attempt by the Germans to call in tanks. British campaign [ edit ] The British campaign starts with π Sergeant Jack Evans and a unit from 2nd Ox and Bucks of the 6th Airborne Division taking part in Operation π Tonga. The unit is dropped in Horsa gliders near Pegasus Bridge, BΓ©nouville. Led by Captain Price, Evans and his troops π clear the bridge of German soldiers. The unit holds out against an attempt by a German battalion to retake the π bridge with the help of the 7th Parachute Battalion. By September, Evans has been transferred to the SAS. He takes part π in a mission to sabotage the Eder Dam, restored after being destroyed by the No. 617 Squadron RAF during Operation π Chastise, destroying the anti-aircraft guns protecting it. Following extraction, Evans helps to cut off pursuing German troops. Reaching a German π airport to escape, Evans uses an anti-air gun to cover Price and Waters from German Stuka dive-bombers as they procure π and flee in a Fw.200. Evans and Price then pose as German naval officers and sailors to infiltrate the battleship π Tirpitz, disable its defenses, and steals information for the RAF to attack the ship. Price sacrifices himself to buy time π for Evans, who escapes with Waters by boat. Later, Evans, Waters and their squad arrive near Burgsteinfurt, Germany, to assist π the impending Allied assault on the city. Discovering plans to launch V-2 rockets at the Allied forces, the unit destroys π them before joining the rest of the army. Soviet campaign [ edit ] The Soviet campaign begins during the Battle of Stalingrad π in September 1942. Corporal Alexei Ivanovich Voronin and his fellow recruits are sent across the Volga River, many of whom π are killed when the Luftwaffe launch an attack. Once across, they call in an artillery strike that forces the Germans π back. At Red Square with Soviet officers killing soldiers who retreat, Voronin kills several German officer and soldiers, disrupting the π German offense long enough for Soviet artillery to destroy their tanks. Voronin links up with surviving allies in a train π station and guides them to Major Zubov of the 13th Guards Rifle Division; Voronin is promoted to Junior Sergeant. In π November, Voronin rendezvous with a unit led by Sergeant Pavlov, tasked with retaking an apartment building in German hands. The π unit assaults and clears the building, and defends it from a German counterattack. In January 1945, Voronin, now a full Sergeant, π serves with the 150th Rifle Division of the 3rd Shock Army. The unit secures a makeshift German tank repair facility π in Warsaw during the VistulaβOder Offensive, and regroup with the 4th Guards Tank Army. Due to shortages in experienced soldiers, π Voronin commands a T-34-85 tank for the 2nd Guards Tank Army, and helps the Soviets capture a town near the π Oder River. In April, Sergeant Voronin is returned to his old unit, the 150th Rifle Division. He and a small π group of soldiers storm the Reichstag building and raise the Victory Banner atop the roof, ending the European war. Development [ π edit ] Call of Duty was developed by Infinity Ward, a new studio formed in 2002 originally consisting of 21 employees, π many of whom were project lead developers of the successful Medal of Honor: Allied Assault released the same year. Led π by Chief Creative Officer Vince Zampella, development began in April 2002, and the team grew to 27 members by May π 2003. At its beginning, the project was nicknamed "Medal of Honor Killer".[6] Using an enhanced version of the id Tech π 3 game engine developed for Quake III Arena and an in-house skeletal animation system called "Ares", Infinity Ward set out π to develop a new World War II-era video game that, unlike many of its predecessors, placed more emphasis on squad-based π play with intelligent assistance from teammates during large-scale battles. The team also extensively researched weapons, artillery, and vehicles from World π War II to enhance the authenticity of animation and sounds used throughout the game.[7] The game's budget wasR$4.5 million.[8] Another area π the development team focused on was their artificial intelligence (AI) pathfinding component dubbed "Conduit". The ability to suppress the enemy π with cover fire and clear obstacles, such as fences and windows, was tightly integrated into the squad-based aspect of the π single-player campaigns. The AI in the game was designed to flank the opponent, bank grenades, and move from one cover π point to another.[2] Lead animation director Michael Boon explained that actions which would have normally been scripted in past games π were moved to a dynamic AI environment, in order to help create a different experience each time levels are replayed.[9] π While the campaigns were the primary focus, development of the multiplayer modes were tailored to please modders. Zied Rieke, a π lead designer, clarified that gameplay and modes were written in script making it "extremely easy for players to make their π own modifications to Call of Duty multiplayer".[9] Reception [ edit ] Reception Aggregate score Aggregator Score Metacritic 91/100[10] Review scores Publication Score π Edge 7/10[11] GamePro [12] GameSpot 9.0/10[13] IGN 9.3/10[14] X-Play [15] Critical reception [ edit ] Call of Duty received "critical acclaim", according π to review aggregator Metacritic.[10] It won several "Game of the Year" awards for 2003 from several reviewers. During the 7th Annual π Interactive Achievement Awards (now known as the D.I.C.E. Awards), Call of Duty was honored "Game of the Year" of 2003 π by the Academy of Interactive Arts & Sciences; it also won awards for "Computer Game of the Year" and "Computer π First Person Action Game of the Year", along with nominations for "Outstanding Innovation in Computer Gaming", "Outstanding Achievement in Original π Music Composition", and "Outstanding Achievement in Sound Design".[16] GameSpot named it the best computer game of October 2003.[17] Computer Games Magazine named π Call of Duty the sixth-best computer game of 2003, and the editors wrote, "This game ups the ante in the π WWII shooter arena, and makes everything that has come before it seem as outdated as France's army."[18] The editors of π Computer Gaming World presented Call of Duty with their 2003 "Shooter of the Year" award. They remarked, "Call of Duty π won this category without a shot firedβthere simply was no debate."[19] It was also nominated for "Best Game" at the π 2004 Game Developers Choice Awards. While it did not receive that award, it did win Infinity Ward the "Rookie Studio π of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.[20] IGN π rated the game 9.3/10, with reviewer Dan Adams saying "You have to love a game that glues you to your π seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love π fiercely." His only negative critique was on the short length of the game, which many reviewers pointed out.[21] The N-Gage version π got "mixed or average reviews" on the site Metacritic.[22] Sales [ edit ] The NPD Group named Call of Duty the eighth-best-selling π computer game of 2003.[23] It maintained this position on NPD's computer game sales rankings for the following year.[24] In the π United States alone, Call of Duty sold 790,000 copies and earnedR$29.6 million (~$41.5 million in 2024) by August 2006. At π the time, this led Edge to declare it the country's 13th-best-selling computer game released since January 2000.[25] In the United Kingdom, π Call of Duty sold 95,000 copies by the end of 2003, which made it 88th-biggest seller across all platforms that π year.[26] Discussing this performance, Kristan Reed of GamesIndustry.biz wrote that "Activision will be pleased that it managed to interrupt the π Sims party" with the game's release.[27] Call of Duty ultimately received a "Silver" sales award from the Entertainment and Leisure π Software Publishers Association (ELSPA),[28] indicating sales of at least 100,000 copies in the United Kingdom.[29] Call of Duty ultimately sold 4.5 π million copies worldwide by 2013.[30] Franchise [ edit ] Call of Duty spawned numerous spin-offs and sequels, as part of the Call π of Duty series. Its expansion pack - Call of Duty: United Offensive was developed by Gray Matter Studios and released π September 14, 2004. Call of Duty 2 was also developed by Infinity Ward and was released in October 2005. Some π Call of Duty spinoffs were developed for consoles, such as Call of Duty: Finest Hour by Spark Unlimited and Call π of Duty 2: Big Red One by Gray Matter Studios (merged into Treyarch). The franchise eventually had over fifteen more π sequels and spin offs. Ports [ edit ] Call of Duty Classic is a downloadable version of Call of Duty for Xbox π 360 and PlayStation 3, featuring HD resolutions.[31] Tokens to download the game ahead of its release were sold along with π special "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2,[31] and the game was publicly released on December π 2, 2009. IGN rated this version 7.5, citing it as not well adapted to the consoles, as well as criticizing the π multiplayer for only supporting up to eight players.[32] {nl} |
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