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Season 16 of Supernatural is not confirmed, but it seems Ackles and📉 Padalecki would be down for it. While speaking at the 2024 Creation Honolulu convention, both actors confirmed that there are📉 talks of more Supernatural. bet365 apk 2024casas de apostas com bônus de registoaplicativos de apostas desportivasbetway cs. bets esporte clube 6 Million Plays in 30 Days — Vortelli’s Pizza Delivery Devortel · Follow Published in Poki · 11 min read❤️ · Nov 8, 2024 -- Listen Share The Downtown region in Vortelli’s Pizza Delivery Intro Vortelli’s Pizza Delivery is a 3D open-world driving❤️ game that you can play in your browser. It launched on Poki on September 20, 2024, and so far has ❤️ been played over 8 million times, 6 million of which were in the first 30 days. Players from 227 countries❤️ and territories have collectively spent around 1.2 million hours in-game. During development, I had no idea the game would reach❤️ so many people. Its performance has exceeded our wildest expectations and it has made us very optimistic about the future❤️ of web games. Gameplay stats for the first 30 days Background I’ve been developing 3D web games for a little over two years❤️ now. My first game, Vortelli’s Pizza, was released on Poki in mid-2024. Its launch was a crazy story which you❤️ can read here. Since then, it has been played over 40 million times. Following its success, I’ve been joined part-time❤️ by my partner, Kelsey. She is a talented UX designer and 3D artist, and together we’ve been supporting Vortelli’s Pizza❤️ with content and UI updates. When reading feedback left by the Vortelli’s Pizza players, we noticed many of them wanted to❤️ explore the city beyond the limits of the pizza restaurant. When I was a kid, I loved playing open world❤️ driving games like Grand Theft Auto and I remember how exciting it was to explore the seemingly endless game world.❤️ We thought it would be an interesting challenge to see if we could bring a similar game to the web❤️ browser for the Vortelli’s Pizza fans. Building the Game World The foundation for this entire project is the PlayCanvas Vehicle Physics demo❤️ project. If you’re thinking about building a driving game in PlayCanvas, this is the perfect place to start. It’s a❤️ very simple project, but it has excellent performance and it’ll run on nearly any device and browser. Gameplay screenshot of PlayCanvas’❤️ vehicle physics demo project The first step was to replace the default terrain with something that resembled a city. I quickly ❤️ threw together a little road network, consisting of a few blocks with some low-poly buildings. Here’s my early proof of❤️ concept — but something about it just didn’t feel right. Gameplay screenshot of an early proof of concept Eventually, I realized the❤️ map scale was wrong. When working with a 3D world, it’s critically important to scale all the game objects correctly❤️ in relation to each other, or it can disrupt the player’s immersion. Because we were designing a game that needed❤️ to feel like a real-world place, we had to make the 3D model proportions resemble their real-world counterparts as closely❤️ as possible. To get accurate data to build from, I used Google Maps’ measure distance tool. Inspired by GTA: Vice City,❤️ I looked up satellite pictures of Miami, Florida, and started measuring sidewalks, parking lots, road lanes, and intersections. Google Maps’ Measure❤️ distance tool in action Even though we weren’t setting out to create a perfect, one-to-one scale replica of Miami, these measurements ❤️ gave us real-world benchmarks that we could use to make sure our game felt authentic. With these new dimensions to guide❤️ our scale, the game started to feel more realistic. With that in place, I worked on expanding the road network❤️ and adding more neighborhoods for players to explore. A hand-drawn sketch of an early design of the city layout The map was❤️ starting to take shape, but the driving gameplay still didn’t feel right — it just felt boring. At first I❤️ wasn’t sure why, but after studying the maps from Grand Theft Auto, I noticed their map was designed to have❤️ mostly curved roads. Check out the map of GTA: Vice City: Map of GTA:Vice City The road network is a spaghetti-like formation❤️ of windy roads; there’s hardly any grid-like sections. I spent hours and hours driving around that city and never noticed❤️ it, but as a game dev I now appreciate how much thought must have been put into the design. A❤️ road network like this requires constant steering and navigational input from the player, which makes for a more engaging experience❤️ than the basic grid system we started with. From a 3D modeling standpoint, straight roads require minimal effort to slap together❤️ — it’s literally a single plane. Curved roads, on the other hand, require a lot more work. Since we wanted❤️ a big city map to explore with a lot of road networks, this was a process I wanted to optimize❤️ as much as possible. After trawling through half of YouTube looking for a solution, I learned about using Bevel Objects❤️ along curves in Blender. This allowed us to simply draw a line and Blender would automatically create a road with❤️ our predefined geometry — way easier than extruding each curve manually. Performance Optimization One of the most important things (maybe the most ❤️ important thing) when developing web games is to keep the initial download size as small as possible. Players want to❤️ get into the game immediately and they aren’t going to wait 30+ seconds for the game to finish downloading. This❤️ is especially important when you consider many players have slow or unstable internet connections. (For example, Venezuela has an average❤️ download speed of 3.9Mbps. That player isn’t going to wait for a 50MB game to load.) We watched a recent❤️ talk by Kasper Mol from Poki and he mentioned that if your game is under 5MB, you’re doing an amazing❤️ job, so we set ourselves a hard upper limit of 5MB. We learned early on that a map of this size❤️ would mean a hefty initial download. Most modern devices would be fine, but low-end smartphones would struggle. Our solution was❤️ to split the map up into chunks — islands that are connected to neighboring islands via bridges. A map showing each❤️ of the map chunks as individual islands I set up Trigger Volumes that the player’s car passes through as they’re crossing❤️ bridges. When entering a trigger volume, the map chunk ahead of the player is loaded and the previous one is❤️ unloaded. On some devices, this will drop a couple of frames, but it doesn’t significantly impact gameplay. A new map chunk❤️ loading ahead of the player Splitting the map into chunks also allows us to separate the 3D model files into different❤️ downloadable asset files in PlayCanvas. We can then limit the initial download to only include assets needed for the starting ❤️ region. The files needed for all the other regions aren’t downloaded until the player unlocks them. This keeps the initial❤️ download as small as possible, and speeds up loading time. In the end, we managed to get the initial download❤️ size to just 58 requests at 2.14MB, coming in far below our goal of 5MB. A screenshot of Chrome Dev Tools❤️ showing the game’s download size If you’re looking for a quick way to reduce the size of your model files, Draco❤️ Mesh compression allowed us to shrink our download size by nearly 70%. It’s supported by PlayCanvas out of the box❤️ and you can install it with one click, making it ridiculously easy to shrink the overall project size. Gameplay Design My initial❤️ idea was to copy the game loop from GTA: Vice City’s pizza delivery mini game. It’s a very simple 10-stage❤️ minigame where players deliver pizzas to customers within the time limit. Stage one starts with one customer and the game❤️ adds one additional customer after each stage. It’s a simple and fun game, but I couldn’t help but feel that❤️ it lacked replayability. I wanted to create a game that put more control into the player’s hands. Oddly enough, my inspiration❤️ came from the Truck Simulator games. Say what you will about the Truck Simulators, they’ve sold tens of millions of❤️ copies, their games are adored by their fanbase, and their simple game loop is extremely versatile and battle-tested. Players can❤️ drive around and explore the world on their own. At any given time, they can choose a job from a❤️ list that they feel like doing, giving an element of autonomy and control. Adding a similar game loop to our❤️ game was very simple: we generate a list of jobs, display them in a table, and let the user pick❤️ one. After deciding on this direction, our game really started to feel like an open-world driving game that gives the❤️ players much more freedom. A screenshot of the job selection page During the development process we were frequently sending builds to the❤️ Poki team to play. They gave a lot of suggestions, almost all of which were added to the game. One❤️ of the best suggestions was to have the game award coins for driving skills — players can earn coins by❤️ driving fast, completing jumps, using boosts, and drifting (in addition to delivering pizzas, of course). As soon as I added ❤️ this feature, I immediately felt like the driving experience was more fun and rewarding. The goal wasn’t just reaching the❤️ customer; it was the jumps, boosts, and drifts along the way. Score is awarded for completing jumps Player Onboarding Personally, when learning new❤️ games, I’m very impatient and I’ll find myself skimming the text in tutorials — sometimes not even reading the text❤️ at all. I prefer it when games show me how to play as I’m playing it without making me read❤️ what feels like an instruction booklet. Web game players often only have a few spare minutes during a school or❤️ work day, so they don’t want to be forced to study a complex tutorial as soon as they pick up❤️ a new game. Arrows showing the tutorial path for the players’ first job With these limitations in mind, I came up with❤️ a series of simple steps that walk players through their first three delivery jobs while guiding them through the process❤️ of leveling up skills and unlocking new cars and map regions. It has been mostly successful in getting players up❤️ to speed without putting too many constraints on their gameplay. There’s still a number of players who just want to❤️ drive around on their own terms and never end up completing the tutorial. Launch On September 20, 2024, Vortelli’s Pizza Delivery was❤️ released on Poki. For the first few days, I was glued to the Poki Dashboard eagerly watching the stats and❤️ awaiting the latest player feedback. The numbers were very encouraging. Conversion to play, session times, and monetization all exceeded our❤️ expectations! Every time we checked the dashboard there were more and more people playing. Peak player count recorded Just 10 days into❤️ launch, the game had already crossed 2 million gameplays and by day 30, it had crossed 6 million. Poki Dashboard stats❤️ for the first 30 days Pain Points Despite the strong early numbers, players were encountering problems. Many players were struggling with the❤️ time limits placed on jobs. For some, the game wasn’t giving them enough time to complete jobs, causing them to❤️ fail the job over and over. For other players, they felt the game gave them too much time and it❤️ wasn’t challenging enough. To cater to both, we’ve since added a mix of both timed and untimed deliveries to the❤️ jobs list. The timed jobs pay better, but the untimed ones are less stressful. This solution lets players choose their❤️ own playstyle, giving them more freedom. Another issue reported by many players was how difficult it was to navigate the map.❤️ All the effort we put into those lovely curved and complex roads actually disoriented and confused many players. We had❤️ hoped the HUD minimap would provide enough directional information for players to find their way, however, a large chunk of❤️ our audience was unfamiliar with how GTA-style minimaps work. We’ve since added an arrow that pops up in front of❤️ the player’s car which points at the position of the closest delivery. The arrow directing players to their closest delivery The most❤️ complex issue we faced took weeks to solve. For a small percentage of players, the game didn’t load correctly. They❤️ would see the game HUD against a blue background with no map, vehicles, or buildings. I’ve done a much more❤️ extensive writeup on the PlayCanvas forums if you’re interested in reading more about this. Here is a screenshot of what❤️ the game looked like to players experiencing this issue: The Poki and PlayCanvas teams were very supportive and we slowly worked❤️ through some potential solutions. Eventually another Poki game developer, Cem Demir from OnRush Studio, suggested I disable real-time shadows, and❤️ this appears to have finally fixed it. Frustratingly, despite extensive testing, I was never able to recreate this bug locally❤️ and never identified the root cause. In a future update, we’re going to re-add real-time shadows as an optional graphics❤️ setting. Despite these pain points, most of the players really enjoy the game and we’ve received lots of encouraging feedback. The Future After❤️ an extremely promising and exciting launch, we feel that Vortelli’s Pizza Delivery has a bright future ahead of it. In❤️ the near term, we’re working on fixing bugs and adding more content. We only have a small number of cars❤️ right now and many players have already reached the end-game and are looking for more. Eventually, we’d also like to❤️ add a car customization paintshop. Players work really hard to unlock new cars, so we want to give them the❤️ freedom to modify them to their liking. The garage page where players can manage their vehicles Looking towards the longer term, we❤️ want to add more businesses to the Vortelli’s world. The pizza restaurant and the delivery games are just the beginning.❤️ A lot of players love that the Vortelli’s Pizza restaurant is an actual building you can visit while you’re driving❤️ around the city. We want to keep going with this trend and maintain the continuity. As we release more Vortelli’s❤️ businesses, they’ll be added to the map. We also want to make it easier for players to move between Vortelli’s❤️ games. Our dream is to have an entire game world of different businesses, attractions, and experiences for players to enjoy. The❤️ exterior of the Vortelli’s Pizza restaurant is a place you can visit in game If you’re a fan of Vortelli’s or❤️ you’re interested in our work, please feel free to reach out. You can find me on Twitter: https://twitter/devortel You can ❤️ also find us on the Vortelli’s Pizza Discord: https://discord.gg/tbZ3jtuQHx {nl} |
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